STEAM Education – Accenting the “T” for Television
By Dr. Rose Reissman
By Dr. Rose Reissman
As a twentieth
century child, I frustrated my print book loving mother by refusing to sit at
the lovely desk she gave me and instead, lay down in front of the television to
do my homework. There, I watched a wide variety of pop culture entertainment
shows. When she tried to force me to
return to my desk, I showed her I had not only completed the homework, but had
gotten writing ideas from my television viewing.
Fast forward to today, when STEAM, ELA, Social Studies and
other teachers can tap into ongoing television shows to inspire students with real
world learning brought to the classroom courtesy of television.
The Toy Box, a new TV show, invites students to watch a
reality game show in which young people are the judges of prototypes of new toys
submitted by adults and children. Talk
about making the idea of prototypes to solve or address a real world challenge
coming real. The show is modeled after
the adult Shark Tank where adults pitch business ideas to adult business
luminaries. But here, adult mentors such
as Dylan Lauren and Jim Silver prequalify the toy prototype by judging its
market applications, safety for kids, diverse appeal and design. All of these criteria are part of the
standard rubric for prototypes in engineering design, or perhaps the inventions
themes in STEM, SS or even cross content ELA units, grade 3 up. Even better, the kids who judge in the final
round of Toy Box actually “field test” – that is, play with the toy and
question the adult and child inventors and judge the entries for the final
round. The grand prize is actual production
of a toy that selected by the kid judges to be sold at ToysRus; totally an
authentic real world goal for a toy inventor.
While Angus MacGyver was not a child in either the original
1990s series nor is he in the 2016 reboot on CBS, his skill of improvising from
available materials to solve up the minute and quickly shifting crises is
childlike and inventive to the hilt. In
the current series MacGyver, who was raised by his grandfather and is loyal to
his childhood best friend, is critiqued by his boss for “improvising.” But these skills, which include a broad
knowledge of science principles, technology applications, and constructing
mechanical devices from available, ordinary objects, make him a fabulous model
of how use of the engineering - design process, in tandem with team play, can literally save
his colleagues and sometimes the free world.
Even better, in this reboot, he explains procedurally each design he
engineers and its basis in science principles in spilt screen steps through a
voiceover. These split screen steps are
digital diagrams and informational/functional documents. Kids won’t be that conscious of that, but
teachers will!!
Although MacGyver’s fans, those from the 1990’s as well as his
new ones, may want to believe he is an
actual personality, Scorpion, another
show about a team of geniuses who work together to help homeland security with
innovative science, mechanical, technological and crisis based interventions is
actually based on real Irish born genius, Walter O’Brien. O’Brien is a producer on the show who
regularly offers technical ideas and storylines that involve science-centered
think tank teamwork that saves individuals, exposes fraud, and uses science
knowledge for rescue from the like of sinkholes, infectious diseases, and
more. The characters, including a
behavioral specialist, a tech genius, and a mechanical wizard, work as a team
combining their skills. They are also
outsiders in the regular world because their social skills are far less advanced
than their intellectual ones. They have a female team member who helps with
necessary social skills and has a gifted child.
Of course that child has contributed as well. In this series, as in
MacGyver, the science procedures and facts are explicitly explained as the
characters use this to neatly tie up situations by the end of the episode. Is running through a complete design process cycle
in order to produce a tenable solution to an important problem in just 48
minutes (what’s left of the show’s hour after
accounting for time to run commercials) possible? Perhaps not, but there’s much science,
technology, engineering, art and mathematics in action, here, as well as and
fun, car chases, and relationships evolving; all PG rated. What’s not to love by students and teachers,
as well?
Students can connect the toy prototypes and issues to their own
ideas and inventions. They can explicate
and diagram MacGyver-type procedures and relate them to their science content
or create new challenges and episodes for MacGyver to solve using the science knowledge,
and engineering/ design principles, or LEGO robotics approaches they’ve learned
and experienced. They can write back
stories for the child in Scorpion or the other characters and research the
“truth” behind the very real Walter O’Brien.
They can also consider how the values of resiliency, leaning from
failure, grit, integrity and team work foster engineering design success and
why.
Teachers need not assign these currently broadcast STEAM offerings
to students for home viewing, but can download the episodes; select those that
align to topics, challenges or themes used in their classes and invite the Toy
Box kid judges, Angus MacGyver, and Walter O’Brien to drop by anytime that fits
in the curriculum map. Not to worry,
just as I proved to my mother long ago, the kids will have fun with these digital
learning tools and take away fundamental STEAM and engineering/design process
skills and knowledge. Perhaps they will
create the next generation reality kid invention show, MacGyver 21st
century character or Scorpion spinoff.
The accent on the “T” (TV) will inform all the other aspects of STEAM!!
…………………………
MacGyver: https://g.co/kgs/MUpUz6
MacGyver: https://g.co/kgs/MUpUz6
Scorpion: https://g.co/kgs/jE2ns
Toy Box: https://g.co/kgs/E2nvs
Walter O’Brien: https://en.m.wikipedia.org/wiki/Walter_0%27Brien
Dr. Rose Reissman is the co-author of Project Based Literacy:
Fun Literacy Projects for Powerful Common Core Learning (Information Age Publishers, 2015). She is the founder of the Writing Institute, which has served 134 schools. Dr. Reissman developed the projects cited in this article in collaboration with Ditmas Middle School teachers Angelo Carideo, Michael Downes, David Liotta, and Amanda Xavier.
Dr. Rose Reissman is the co-author of Project Based Literacy:
Fun Literacy Projects for Powerful Common Core Learning (Information Age Publishers, 2015). She is the founder of the Writing Institute, which has served 134 schools. Dr. Reissman developed the projects cited in this article in collaboration with Ditmas Middle School teachers Angelo Carideo, Michael Downes, David Liotta, and Amanda Xavier.
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